
ROLES
Game Design / UI/UX / Graphic Design / Playtesting
DESCRIPTION
An upcoming game by Speedrobo Games, featuring all of their properties in their collection of games fighting each other on an alien planet. In this game, I was responsible for helping playtest the game, but also to remake all of their assets!
YEARS WORKED
2024
GENRE
Comedy / Party Card Game / Science Fiction
PLATFORM/VENUE
Tabletop
WEBSITE
Coming Soon!
UI/UX and Graphic Design
What I did
The biggest thing I did for the game was remake ALL of their card frames from scratch. I was assigned 4 separate card frames, and told to create a unique, striking design for each individual one. There were 4 types of cards:
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Contestants
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Weapons
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Mods
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Vehicles
And despite them all being from the same game, they needed to be visually distinct, even going so far as to use unique fonts! It was a fun project, and you can see what I ended up cooking below!

Here are the frames I made for the game! These are all unique and varied frames that represent the contestant, mod, vehicle, and weapon. They all had to mean something different, from contestants game-show like frame to weapons scrappy metal frame!
Game Design and Playtesting
What I did
In addition to asset creation, I helped playtest the game! My design expertise was called upon to observe others play the game, take notes, and preset my findings on how I felt the experience went.
After that, I was able to present my ideas on how to adjust or fix small parts of the game. I had to explain why I felt those problems were problems and use my findings to offer what I felt the specific issue was.
I even got my own hands dirty every now and then, playing the game and taking notes in a similar fashion.

Here is a sample of one of my playtest documents! I would create so many of these as I tested this game, and would make comments like this that I would need to present to the designers.