Harness Your Spirit, and Fight for your Freedom
Prepare for an exhilarating duel of wits in Arakai, where you wield cards of your choosing and unleash your finest strategies! Engage in thrilling battles with opponents, summoning powerful Allies, casting potent spells, and exchanging blows, all while putting your skills and knowledge to the ultimate test.
As the project lead and driving force behind Arakai's development and concept, I take immense pride in leading a passionate group of individuals dedicated to testing and refining the game's vast array of cards. I am responsible for conceiving, creating, and balancing hundreds of cards every quarter, ensuring they're meticulously examined and tested by players in large tournaments held every month.
Below, you'll find a glimpse of my remarkable contributions to the project, along with detailed descriptions of the diverse roles I've assumed!
UI Artist - Balance - Playtesting - Card Artist - Advertising
Cards and Gameplay Assets
As the game designer, I meticulously designed and crafted over 1000 visually stunning cards, playmats, and rule sheets. My philosophy is blending creativity with clarity, ensuring players can grasp the essentials at a glance.
Infographics and Advertisements
In addition to my role as a game designer, I take pride in crafting captivating tournament advertisements and graphic design elements for the channel and events. Embracing a perpetual drive for innovation, I continuously push the boundaries of my own abilities, ensuring each new advertisement stands apart from the last.
In my remarkable journey as a game designer, I proudly wear the mantle of crafting every single logo used in the game, from set logos to story logos, encompassing both the game itself and its marketing endeavors. So far, I've breathed life into over 10 awe-inspiring logos that define the game's identity.
To celebrate a monumental occasion, I embarked on a thrilling endeavor for the final set in the game's first phase. Envisioning a captivating concept, I crafted 14 unique cards spotlighting characters from the story and exploring their post-chapter destinies. This feat entailed designing entirely new frames for these cards, while I also actively contributed to the art by bringing my own drawing prowess to the project.