
Are you ready for the Mayhem? Step into an epic showdown with your opponent as you both wield a vast collection of monster parts and pieces. Your task? Craft creatures of untold power and witness their battle to the death for glory!
As the co-producer of this project, I lent my expertise in UI/UX and Game Design, ensuring a seamless and exciting gameplay experience. But my contributions didn't stop there; I took on the mantle of voice acting, bringing life and character to this adrenaline-fueled adventure. This project, my first on a larger team, presented the perfect opportunity to put my skills to the test and showcase the depth of my learning.
Explore my work and concepts below, a fantastic project that marked my steps into game design!
Roles
UI Artist - Game Designer - Producer - Sound Designer (Voice Acting)
In-Game Assets
As the one behind the text and logo, I sought to evoke the exhilaration and impact of classic 80s fighting games.
Drawing inspiration from the golden era of arcade gaming, I channeled that energy into every element, ensuring players felt the intensity and thrill with each interaction. The logo itself follows this mentality, a striking homage to the era that helped shaped gaming.









UI/UX Concepts
As a driving force in the game's development, I collaborated with the UI concepts. With a solid vision, I created the concepts that laid the groundwork for the game's interactive interface. Each concept paved the way for seamless navigation and immersive experiences.
These ideas thrived through a collaborative process, as fellow team members iterated and brought them to life within the game. These stand as an example of the of artistry and collaboration that helped this game grow.

Title Screen

Character Creation

VS Screen Concept
