Embark on a riveting journey to rescue your missing brother, where unraveling twisted mysteries and mastering time-stop abilities are the keys to survival.
As a key player in a team of 4, I had to wear a lot of hats. I singlehandedly helmed the UI Art, Graphic Design, and Sound Design departments, giving rise to an immersive audio-visual experience. I also had a hand in the level design, creating an experience of challenging and exhilarating gameplay.
But my contributions didn't end at the gameplay. I delved into the art of world building and environmental storytelling, infusing the game with depth and richness. And, as we conducted countless playtests, I carefully studied and analyzed the results, fine-tuning the experience with each testing session!
 Watch the trailer (edited by me)!

Play the game here!
Here's a quick 15-minute playthrough of the game! In this video, you'll witness the core mechanics in action and the diverse methods we employed to ensure players stay well-informed throughout the experience. Frequently, we recorded gameplay sessions like this, meticulously studying them to understand how our game functioned and making adjustments as needed.
Roles
UI/UX Artist - Sound Designer - Marketing - Combat Designer - Level Designer - Game Designer
UI Art Elements
As the game's UI artist, I played a pivotal role in shaping the experience, where UI popup elements became an integral part of Penny's visor, guiding her through enthralling adventures. Simplicity took center stage as I carefully designed each of the 100+ UI elements, striking the perfect balance between visual charm and user-friendliness. The result? An enchanting gameplay experience that flows effortlessly, requiring minimal questions asked by the player.
Catch a glimpse of the UI elements and concepts below, but to truly see them in action, dive into the game yourself! 
Moodboard
Moodboard
HUD Mockup
HUD Mockup
Chip mockup 1
Chip mockup 1
Chip mockup 2
Chip mockup 2
Concept Art for Animating a Tooltip
Concept Art for Animating a Tooltip
Health Bar Concept
Health Bar Concept
Pause Menu Concept
Pause Menu Concept
Call Log Contact List Concept
Call Log Contact List Concept
Tooltip View Concept
Tooltip View Concept
Level Design
Beyond my UI endeavors, I took on another role as the mind behind the game's room design. Guided by a passion for immersive experiences, I crafted captivating spaces, seamlessly blending fun and navigation. I also took care with constructing rooms with multiple paths, igniting players' creativity in tackling challenges. 
Take a look at concept art below, a small sample for the levels in the game!
Boss Room Concept 1
Boss Room Concept 1
Boss Room Concept 2
Boss Room Concept 2
Level Concept 1
Level Concept 1
Level Concept 2
Level Concept 2
Pre-Boss Room Concept
Pre-Boss Room Concept
Starting Room Concept
Starting Room Concept
Advertising Materials and Posters
Beyond my roles in UI and room design, I took on the responsibility crafting all advertising materials and posters. These materials adorned our office walls, acting as guiding beacons that kept our team aligned with the game's core pillars and unwavering vision. Each choice made was a testament to our end goal, propelling the project towards unmatched success.
Embracing the fusion of art and purpose, I built materials that echoed the game's essence, resonating with our collective passion. Below are those materials, each empowering our team to forge ahead with unwavering focus.
Business Card Front
Business Card Front
Business Card Back
Business Card Back
FUSE Pillar
FUSE Pillar
Website Banner
Website Banner
Core Pillars
Core Pillars
Vision Statement
Vision Statement
Team Logo
Team Logo

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